by Doirean O’Malley

description
An immersive 3D-animation, which adopts the narrative structure of a three-act theatre play written with Jeremy Wade. The work centers around a conversation between two characters, Samantha & Olda Wiser performed by Mathea Hoffmann and Juan Carlos Cuadrado. The two, sheer strangers when the play starts, slowly but surely dive into each other's life stories, trauma, dreams, and nightmares, at times mirroring others counteracted by changing oneiric surroundings.

Drawing on psycho-analytical motives derived from collaborative character development workshops, the dialogue soon reveals itself as one part of a larger systemic virus. At a time of overlapping crises, Conversations on a Crosstown Algorithm invites us to reconsider the relationship between nature and technology by looking into new forms of queer subjectivity and their entanglements with data economy, artificial intelligence, and identity politics.
credits

Concept, Production, and Direction 

Doireann O’Malley / 

Performed by  

Juan Carlos Cuadrado as Olda Wiser, Mathea Hoffmann as Samantha / 

Written with 

Jeremy Wade / 

3D animation and technical direction  

Bertrand Flanet assisted by Simon(e) Miné / 

Sound Design  

Lugh O‘Neil / 

Sound compositions 

Caroline McCarthy / 

Gong arrangements 

Mona Ruijs / 

Voice over programmer  

Pietro Bolcato / 

Installation concept  

Celeste Burlina / 

Lighting Design  

Alan Mooney

thanks, production, support

Artistic research project commissioned by:
Berliner Förderprogramm Künstlerische Forschung in 2020/21
co-commissioned by:
National Sculpture Factory, Ireland, supported by The Berlin Senat and The Arts Council of Ireland

Conversations on a Cross-Town Algorithm